Given a undirected graph, a node and a target, return the nearest node to given node which value of it is target, return NULL if you can't find.
There is a mapping store the nodes' values in the given parameters.
It's guaranteed there is only one available solutionHave you met this question in a real interview? Yes
Example
2------3 5
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1 --4
Give a node 1, target is 50
there a hash named values which is [3,4,10,50,50], represent:
Value of node 1 is 3
Value of node 2 is 4
Value of node 3 is 10
Value of node 4 is 50
Value of node 5 is 50
Return node 4
/**
* Definition for graph node.
* class UndirectedGraphNode {
* int label;
* ArrayList<UndirectedGraphNode> neighbors;
* UndirectedGraphNode(int x) {
* label = x; neighbors = new ArrayList<UndirectedGraphNode>();
* }
* };
*/
public class Solution {
/*
* @param graph: a list of Undirected graph node
* @param values: a hash mapping, <UndirectedGraphNode, (int)value>
* @param node: an Undirected graph node
* @param target: An integer
* @return: a node
*/
public UndirectedGraphNode searchNode(ArrayList<UndirectedGraphNode> graph,
Map<UndirectedGraphNode, Integer> values,
UndirectedGraphNode node,
int target) {
// write your code here
Queue<UndirectedGraphNode> queue = new LinkedList<>();
Set<UndirectedGraphNode> set = new HashSet<>();
queue.offer(node);
set.add(node);
while(!queue.isEmpty()){
UndirectedGraphNode top = queue.poll();
if (values.get(top) == target) {
return top;
}
for (UndirectedGraphNode n : top.neighbors ) {
if (values.get(n) == target) {
return n;
}else{
queue.offer(n);
set.add(n);
}
}
}
return null;
}
}