Design a data structure that supports all following operations in average O(1) time.Note: Duplicate elements are allowed.
insert(val): Inserts an item val to the collection.
remove(val): Removes an item val from the collection if present.
getRandom: Returns a random element from current collection of elements. The probability of each element being returned is linearly related to the number of same value the collection contains.
Example:
// Init an empty collection.
RandomizedCollection collection = new RandomizedCollection();
// Inserts 1 to the collection. Returns true as the collection did not contain 1.
collection.insert(1);
// Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1].
collection.insert(1);
// Inserts 2 to the collection, returns true. Collection now contains [1,1,2].
collection.insert(2);
// getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3.
collection.getRandom();
// Removes 1 from the collection, returns true. Collection now contains [1,2].
collection.remove(1);
// getRandom should return 1 and 2 both equally likely.
collection.getRandom();
class NumAndIndex{
public int number;
public int index;
public NumAndIndex(int number,int index){
this.number = number;
this.index = index;
}
}
class RandomizedCollection {
private List<NumAndIndex> list;
private Map<Integer, List<Integer>> map;
/** Initialize your data structure here. */
public RandomizedCollection() {
this.list = new ArrayList<>();
this.map = new HashMap<>();
}
/** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
public boolean insert(int val) {
//!conatinsKey(val)
boolean exist = map.containsKey(val);
if(!exist){
map.put(val,new ArrayList<Integer>());
}
List<Integer> indexList = map.get(val);
//巧妙的利用了index,list为空时,加进去刚好在0的位置,list 大小为1时,再加进去 刚好在index 1的位置
indexList.add(list.size());
//用来记录这个jindex加到了map里 index list的哪个位置用于remove时更新
list.add(new NumAndIndex(val,indexList.size()-1));
return !exist;
}
/** Removes a value from the collection. Returns true if the collection contained the specified element. */
public boolean remove(int val) {
if(!map.containsKey(val)){
return false;
}
List<Integer> indexList = map.get(val);
//find last item in list
NumAndIndex item = list.get(list.size()-1);
//find index
int index = indexList.get(indexList.size()-1);
//repalce
list.set(index,item);
//remove last from list
list.remove(list.size()-1);
//根据item number里的number和index,找到对应number的list,根据index找到之前这个item存在了maplist的位置,
//然后更新现在的index
map.get(item.number).set(item.index,index);
map.get(val).remove(indexList.size()-1);
if(map.get(val).isEmpty()){
map.remove(val);
}
return true;
}
/** Get a random element from the collection. */
public int getRandom() {
Random r = new Random();
int index= r.nextInt(list.size());
return list.get(index).number;
}
}
/**
* Your RandomizedCollection object will be instantiated and called as such:
* RandomizedCollection obj = new RandomizedCollection();
* boolean param_1 = obj.insert(val);
* boolean param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/